Responsibilities
I was responsible for :
- Camera Control
- Terrain
- Player Health
- Analytics
Shared Responsablities:
- Maintaining Code architecure
- QA and Bug Testing Reports
- Testing partners work
It's simple, they said, it's easy. Just get from point A to B the fastest you can. Nothing can go wrong. The game was a university group project with two members and a guideline of features to be included. The allocated timeframe to complete the project was four weeks.
I was responsible for :
Shared Responsablities:
One of the lessons I learned from this project is a stronger understanding of how unity Rigidbodies and 3d entities and terrain interact.
Another lesson is that proper documentation can speed up the development process. We focused on adequately creating a UML and Design Document so that both parties understood what needed to be created for each entity and script in the game. This level of detail helped us efficiently create most of the games features in a rapid timeframe.
The third most important lesson is using unity analytics to gather data about the way players interact with the world. Unity analytics helped us uncover the most common checkpoints in which players were damaged or died. It was also helpful to know the standard completion time to see if it matched what we envisioned. I can see myself using these analytics to update or create new levels to increase or decrease the difficulty as needed